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Character Sheets  D&D   Closed 

Name
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Race
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Class
|| Damage | # || Armor | # || Level | # || XP | # || HP | # ||
|| Str | # | +/- || Dex | # | +/- || Int | # | +/- || Wis | # | +/- || Con | # | +/- || Char | # | +/- ||
Alignment & Bonds
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Alignment | Description
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Character 1 | Bond
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Character 2 | Bond
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Character 3 | Bond
Cantrips
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Spell 1 | Description | Link
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Spell 2 | Description | Link
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Spell 3 | Description | Link
Spell List
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Spell 1 | Description | Link
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Spell 2 | Description | Link
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Spell 3 | Description | Link
Items and Equipment
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Load | #+str
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Item 1 | Description | Quantity | Price
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Item 2 | Description | Quantity | Price
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Item 3 | Description | Quantity | Price

Character Sheets  D&D   Closed 

Aiding in Creating
This is a short guide to help you fill out your Character Sheet as well as understand it.
You already know your Name, Race and Class.
Your Damage will be a die roll, such as 2d4 or 1d8 and it will be specific to your class.
You Armor is determined by gear you wear. You may or may not begin with any, and you may or may not gain some throughout the campaign - this number can change.
You are starting at Level 1 and with 0 XP - You will gain XP at the end of each Act, in which you may or may not gain a Level.
Your HP is based on your Constitution Stat as well as your class. Your class will give your base HP and you will add that number with your Con Stat to make your Max HP. As you level you may gain points in your Con Stat, in which case your HP with change as well.
Strength - Physical power
Dexterity - Maneuverability and quickness
Intelligence - Problem Solving, attention to detail
Wisdom - Mental Knowledge and fortitude
Constitution - Health and endurance
Charisma - Physical attractiveness and charm

You have 2 options when choosing your Stat scores. Your first option is you may distribute this set of numbers to your stats: 16, 15, 13, 12, 9, 8. Where 18 is the max and 1 in the min and 9 is average. Your second option is to roll a 1d18 for each stat and take down the number that is rolled. This is risky but may have high reward. The DM must be present at these rollings so if you choose this option, be sure to consult the DM beforehand. Take note of your class when choosing stats as each stat may be more important to one class than another.

Your +/- for each stat is your Ability Modifier and is based off of your Stat numbers.
1-3 = -3
4-5 = -2
6-8 = -1
9-12 = 0
13-15 = +1
16-17 = +2
18 = +3
Your Alignment is your Characters way of thinking or Moral Compass. See the below helpful graphic to determine your Alignment. In the description, this is optional, put a couple of sentences describing your alignment.
I want to save the baby because it is what is right: Lawful Good
I want to save the baby because its my baby: True Neutral
I do not to save the baby because it would be fun to watch it die: Chaotic Evil


Image
Leave your Character Bonds blank for now. They will be filled in during each Act.
Come to the DM for your Cantrips, Spells and Items.

Character Sheets  D&D   Closed 

Erik Villem
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Dhampir
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Cursebreaker
|| Damage | 1d8 || Armor | # || Level | 01 || XP | 00 || HP | 26 ||
|| Str | 17 | +2 || Dex | 9 | 0 || Int | 7 | -1 || Wis | 2 | -3 || Char | 2 | -3 || Con | 15 | +1 ||
Alignment & Bonds
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Chaotic Neutral | "Never allow a disarmed enemy to retrieve their weapon. Are you dense?"
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Character 1 | Bond
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Character 2 | Bond
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Character 3 | Bond
Cantrips
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Spell 1 | Description | Link
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Spell 2 | Description | Link
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Spell 3 | Description | Link
Spell List
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Spell 1 | Description | Link
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Spell 2 | Description | Link
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Spell 3 | Description | Link
Items and Equipment
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Load | 13 (11+str)
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Item 1 | Description | Quantity | Price
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Item 2 | Description | Quantity | Price
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Item 3 | Description | Quantity | Price

Str: 7 | Agility: 7 | Control: 7 | Stam: 9

Character Sheets  D&D   Closed 

Illia Bauer
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Werewolf
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Animagus
|| Damage | 1d6 || Armor | # || Level | 1 || XP | 0 || HP | 19 ||
|| Str | 6 | -1 || Dex | 11 | +0 || Int | 7 | -1 || Wis | 16 | +2 || Con | 13 | +1 || Char | 8 | -1 ||
Alignment & Bonds
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Neutral Good | "I'll always stand by my principles. Even when pesky little things like laws get in the way."
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Character 1 | Bond
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Character 2 | Bond
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Character 3 | Bond
Cantrips
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Spell 1 | Description | Link
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Spell 2 | Description | Link
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Spell 3 | Description | Link
Spell List
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Spell 1 | Description | Link
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Spell 2 | Description | Link
________________________________
Spell 3 | Description | Link
Items and Equipment
________________________________

Item 1 | Description | Quantity | Price
________________________________
Item 2 | Description | Quantity | Price
________________________________
Item 3 | Description | Quantity | Price
Last edited by Arthur Morgan on 15th October 2018, 3:59 am, edited 1 time in total.

Character Sheets  D&D   Closed 

Boof Gruflub
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Half-Giant
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Mediwizard
|| Damage | 1d4 || Armor | # || Level | 1 || XP | 0 || HP | 14 ||
|| Str | 14 | +1 || Dex | 8 | -1 || Int | 2 | -3 || Wis | 10 | +/-0 || Con | 10 | +/-0 || Char | 12 | +/-0 ||
Alignment & Bonds
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Neutral Evil | "No one else will help you, take what you need!"
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Character 1 | Bond
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Character 2 | Bond
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Character 3 | Bond
Cantrips
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Spell 1 | Description | Link
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Spell 2 | Description | Link
________________________________
Spell 3 | Description | Link
Spell List
________________________________

Spell 1 | Description | Link
________________________________
Spell 2 | Description | Link
________________________________
Spell 3 | Description | Link
Items and Equipment
________________________________

Item 1 | Description | Quantity | Price
________________________________
Item 2 | Description | Quantity | Price
________________________________
Item 3 | Description | Quantity | Price