Register
Sign in
12 May 2020, 16:28
Durmstrang NPC  iNPC Registry 
Image

This is a thread for Durmstrang iNPC applications and updates.
You can find an up-to-date roster for this school here: viewtopic.php?t=17010 If you notice anything that is inaccurate, reach out to an admin (a Head of House, Deputy Headmaster or the Headmaster).
Restrictions to Creating an iNPC:
  1. Durmstrang has very few muggleborns, but they have many pure-bloods, wizard-borns and to a lesser extend half-bloods. You cannot create a Durmstrang iNPC that is a muggleborn.
  2. Durmstrang students start school one year before the other schools. eg Hogwarts' first year is equivalent to Durmstrang's second year. This is only IC. Having a second-year Durmstrang students still limits you to having "first-year" stats and abilities.
  3. Any iNPC that you create needs to be the same year as you are presently.
  4. Any iNPC that you create must be fully human.
Application for iNPCs:
Name: Nothing from the sacred 28, no plagiarizing names from other fandoms.
School: Durmstrang
Year: Must be the same year as you are presently.
Status: Muggleborn, Halfblood, Wizardborn, Pureblood
Appearance: Please give a short description (at least 2 sentences) about what they look like and provide an avatar or a banner that shows their physical appearance. This picture or avatar is what you would be using in your posts where you are posting as your iNPC to clearly indicate that you are posting as your NPC not your PC.
Personality: Please give a brief description (at least 2 sentences) about their personality. If their personality is that they are a 'crazy person' or some sort of psychopath with a long list of disorders... please make a new personality because it will not be accepted. We do expect the personality to be something that can interface with other players and if they do have a mental or a physical handicap that it is done by a well-informed writer that will do so respectfully.
History: We are looking for at least 200 words describing their history. This is their life, their family. Their upbringing. This is separate from their personality and their appearance. This is not their ambitions or aspirations, this is the story of their life and the story of their life being reduced to a mere few hundred words should not be able to give their life justice. We want a well-thought out character. Please remember, they do not have awesome special powers that nobody else has. We do need a few sentences on their first magic as well.
Is your character a Broom Racer? This applies if you are any of the four schools. Players with an already created NPC from can state that their iNPC is a broom racer. Your sport choice (broom racing, quidditch, dueling) for your NPC can be the same as your PC. This is a binary YES/NO.
Is your character a Quidditch Player? This applies if you are any of the four schools. Players with an already created NPC from can state that their iNPC is a quidditch player. Your sport choice (broom racing, quidditch, dueling) for your NPC can be the same as your PC. This is a binary YES/NO.
Is your character a Duelist? This applies if you are any of the four schools. Players with an already created NPC from can state that their iNPC is a duellist. Your sport choice (broom racing, quidditch, dueling) for your NPC can be the same as your PC. This is a binary YES/NO.
Stats: They should add up to what you can have for your year if you were human. So if you have a Veela player character, your NPC does get the full stats you would have had if you were human. Wins from games (quidditch, broom racing, dueling) by your player character or NPC are also applied to your other account.
Abilities: To be accepted they must be written out fully and approved. This is a full application.
Application for iNPC Updates:
NPC Name:
Link: link to NPC page
Year: list the year your NPC should be
Stats: if you're updating stats, please put your stats here
Abilities: if you're applying for a new ability, please add that here
Extracurricular: include if they are a duellist/quidditch player/broom racer or none
Content Changes: Any updates to history/personality/etc will go here. Please provide detail on what exactly is changing and why.
Trunk Coding: please place here any special coding you want for your trunk. keep it simple
Note: You do not need to apply for aestethic changes of your character post, you can update that at your leisure.

This is the "Game Master" account. Please do not owl this account, unless specified. This account is not moderated actively and therefore, you may not receive a response.

Contact a Head of House or the Headmaster if you need anything.
22 Jun 2020, 11:31
Durmstrang NPC  iNPC Registry 
Marishka Shtriga
Age: 82 years old
Position: Headmistress of Durmstrang Institute
Race: Human
Blood status: wizard-born

Stats:
Stamina: 12
Evasion: 7
Strength: 15
Wisdom: 18
Arcane Power: 10
Accuracy: 8
Image
Appearance:
Marshika’s midnight black hair has become streaked with grey over time, but she still cuts an imposing figure, being 1.79 meters tall. She has a slender build, although there is quite a bit of muscle on her arms and hands, the marks of a true blacksmith. Her hand are rough from the forge and her skin weathered from the heat, but her fingers are fine and long and her nails painted in dark colors that match her current outfit. For the occasion of the Hogwarts vs. Durmstrang Quidditch match, she has chosen to wear the colors of her school: robes in blood red and black with dark red nail polish to accompany the look. Her hair is tied back tight and pulled into a knot at the back of her head, leaving no strand to escape, and is mostly covered by an elaborate, black headpiece inlaid with jewels and rich in embroidery – it marks her as the matriarch of the Shtriga family. She usually carries an enchanted sabre at her hip that she knows how to use.
Personality:
Marishka has distinguished herself as a diligent and dedicated worker, who will see a project finished once she has started it. This makes her demanding both of herself, the Durmstrang staff, and her students: she always expects their best, that they fulfill a task to their utmost ability and with the seriousness required of it. She is a strict teacher who is not very forgiving towards lazy behavior or inattentiveness, but leads by example and doesn't demand anything of her students she wouldn't expect of herself. As a Headmistress, Marishika is always seen around the castle, known for her quiet voice and the deliberate way she speaks. She has an open ear for the worries and troubles of her student, and while she isn't the motherly type she does care for every single one of her students and takes their complaints seriously.
She is old enough to have seen a lot, including both the Great Wizarding Wars of Europe and their aftermath. Maybe that is the reason why she tends to be calm even in stressful situations.
Marishka smokes from a reading pipe made of Black Walnut wood - the same as her wand - that leaves the soft smell of peaches and cold winter mornings behind wherever she goes. It's not tobacco she is smoking, but whatever substance she puts into that pipe is, it makes her breath turn the air icy when she exhales. Only when the situation is really dire will she put her pipe away.
History:
The Shtriga are a very old Albanian magical family, and by the time Marishka was born they were also very impoverished. They held no riches anymore save for the family estate, which calling a castle would have been generous, as it was shabby and run-down, with half the building no longer habitable and all but a handful of its house-elves sold. Their line was no longer pure either, her grandmother having married a mildly famous magical clocksmith of half-blood descent. Her own mother Mirela had married a wizard almost twenty years her junior, and her job as a professional duelist in the lower Greek Leagues brought in just enough money to keep them off the streets. The only thing the family still had to its name was a hereditary seat on the Albanian Wizarding Council, an honour that wasn't rewarded in coin and that kept her father busier than most true professions would have.

Marishka attended Durmtrang and graduated its Dark Arts program, starting an apprenticeship as a magical weaponsmith soon after. When Mirela died in an accident in a sanctioned duel she became the new family head - as the Shtriga are matriarchic line - at twenty-seven. With her younger brother in his last year of school and her father grief-stricken, Marishka had to take up the Council seat or forfeit it. Her mother's pension wasn't generous and the years that followed were hard on the family. She immersed herself in magical law, studied texts and more texts, read ancient scripts, learned Greek and French, compared cases from neighbouring countries and worked hard to help overthrow some long-outdated laws.

Her dedication made Marishka not only renowned but over time also a sought-after expert on magical law. She was contacted by individuals as well as companies, the odd rich pure-blood as well as some magical governments to advocate for or defend their cases. Meanwhile her brother had his own plans of bringing the family glory, becoming a portrait painter and dallying with various ladies, both unwed and otherwise. He came to sire five children, all of them daughters. Marishka appreciated it in so far as that it absolved her of the duty to produce an heir of her own, though the siblings have no close relationship.

In her early fifties, she finally had enough time to take on her original profession of blacksmithing again, at least in the odd hours of her free time. Her life had settled - at least until that fateful day in 1995, when a representative of the Durmstrang Board of Governors knocked at her door.

Karkaroffs involvement with the British Death Eaters had sullied Durmstrang's good standing in the eyes of too many, and so the school sought to replace the fallen headmaster with one whose morals and intentions could not be questioned. Marishka Shtriga was their first choice and after a month of consideration, she agreed, not for the pay but for the good memories she had of Durmstrang, of the happy years she had had at school despite her family's struggles. Vesa, her oldest niece, took over the seat in the Wizarding Council while her aunt took over Durmstrang.

This is the "Game Master" account. Please do not owl this account, unless specified. This account is not moderated actively and therefore, you may not receive a response.

Contact a Head of House or the Headmaster if you need anything.